Monday, 11 January 2010

WipeOut Papercraft

Forgot to add this, here is the original link to the WipeOut papercraft models. LINK

Visual Design, Comic Game Action, with a purpose.


LINK

Can't get enough of behind scenes of Tf2. The guys really thought out the art style to it so carefully.

Spriting


Doesn't matter how much games have advanced, cannae get away from the spriting!

LINK

Silhuette

LINK

The art of silhuette! I became more aware of that when the devlopers of Team Fortress 2 pointed out how they created their characters and used silhuettes at beginning in order to see if you could recognise their ingame characters with out the shading and textures. To them that is very important, as the game is quite fast paced and you don't have much time to look at your foes too much!

I became interested in silhuettes as that could improve my modeling techniques. A clean model would help my textures alot.

Team Fortress 2 Art Design

LINK

I been a great fan of TF2 ever since it came out. I been playing the team frotress franchise since the Team Fortress Classic days, but the with tf2 out , the art style is just so inspirational,too. With clever phong style material techniques the ingame models look like a 20th century commercial illustration. The game is 3 years old now and still competes with other big block buster first person shooters to this day. The game play has alot to do with it, but the art style surely helped alot,too. Simply put, it's timeless.

The link brings you to a video explaining the art style behind the game. Really good watch.

Hellboy II: Art of the Movie (Paperback)

Someone buy me this please? :)

LINK

Develop 2009: Gameplay Not Everything, Says Dyack


"You can have 100-year-old films where narrative is very light and they are still enjoyable. However, I think we will move towards a place where games can be a success because of more than just their gameplay, because of their music, their internal architecture and so on." (Denis Dyack, founder of Silicon Knights)